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Final fantasy 6
Final fantasy 6










final fantasy 6

It uses the Guard sprite and has basic stats. It automatically gets a first strike on Kefka, though the game will then freeze because Kefka has no battle commands.Īn unnamed monster that appears to have been created as a cutscene loader. Judging from the AI script, he was once used as a dummy enemy with the sole purpose of switching the tiers in the "Tower of Gods" before the actual Kefka fight, but apparently this did not quite work the way the developers intended it to, so the final game uses a hardcoded battle event for the tier switch instead.Īn unnamed, dummied monster that seems to have been another esper for Kafka to battle in Thamasa, as the one formation it appears in features Thamasa Kefka battling it. This enemy is present in the Game Boy Advance version, where it was called by its original Japanese name of "Giant", but is still unused and does not have a Bestiary entry.Ī dummy version of Kefka can be found in the game's data, using the Guard sprite (sprite ID 00). If the Colossus is defeated, it will drop a Bandana. This combination of triggers suggests that it was probably originally planned to be fought at some point during Sabin's portion of the "Return to Narshe" sequence early on, but its abnormally high HP (18,000, which is ridiculous for that point) doesn't seem to fit with that. The Colossus is programmed to counter Blitz and SwdTech (Bushido) attacks, and also targets Gau if he's in the party.

final fantasy 6

This, the fact that battles with the Colossus are tagged as inescapable, and with the fact that one of its two unused battle formations uses the boss theme, suggests that it was meant to be a boss.

#Final fantasy 6 full#

Yes, the Colossus has a full attack script! It uses Fire Wall (Dancing Flame), Lode Stone (Hailstone), Magnitude 8, or the aforementioned "Hit", and when defeated it uses the boss death animation. Namely, it uses the same palette as the Hades Gigas (Hill Gigas), and has the default "Special" attack, "Hit", which would not be unusual except it actually uses the attack, unlike all other enemies left with said default command. This is the closest of the three unused enemies to being complete, but it still has a few signs of being unfinished. For easier accessibility, the GBA name of an ability/enemy/other function will appear in parentheses after the SNES name. This game was later retranslated for the GBA, and these translations are used on some external sources for this game. It was originally released in North America under the title Final Fantasy III, but few people call it that anymore. It later saw a PlayStation port, and also a Game Boy Advance port with extra content. It's one of the finest RPGs ever released for the SNES, if not the entire 16-bit console era. Released in US: October 11, 1994 (SNES), September 30, 1999 (PS1)įinal Fantasy VI really needs no introduction. Also known as: Final Fantasy III (US SNES)












Final fantasy 6